Magic Armor: These are the most common magical items you can get to boost your AC. This ring can be used to cast Animal Friendship, Fear, and Speak with Animals. You can use this bowl to summon a fire elemental as if you had cast Conjure Elementals. This healing potion lets you regain 4d4+4 hit points. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. This +3 vorpal sword is a sentient blade that seeks to destroy evil dragons. It is a kind and compassionate sword that is also fierce and destructive to enemies of the light. These wands provide a boost to your spell attack rolls and allow you to ignore half cover when making a spell attack. One bonus action, and you have 10 rounds of combat with +2 AC. Of course the constitution saving throw is a type of saving throw. Note that it stops working after the first successful hit and doesnt help while youre unable to move. Second, you can deal an additional 2d10 force damage when you hit with an unarmed strike, regaining hit points equal to the force damage. While wearing this ring, you ignore the deficits of difficult terrain and also cannot have your movement speed reduced, be paralyzed, or be restrained by magic. The ammo from this +1 sling can ricochet from its first target to a second target. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. A stone that allows you to summon the spirit of an orc war chief to fight for you three times. This +1 armor grants resistance to dragons breath weapons. These orbs can be used to call dragons and even command them. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. This spellbook is filled with summoning spells. @guildsbounty this was my unlucky rolling so when I level up I take chances rolling instead of the avarage hp, but I was hoping there was something that could even the gap. This additional benefit makes it a much better option than the Insignia of Claws. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. However, whenever it is used in this way, someone known to the user is erased from existence. A Gloom Stalker that can fly. This device can be used to slow down time, giving you or another creature an extra action in a turn. Naturally, items that are good and do not require attunement will be given greater consideration. This tattoo gives you resistance to necrotic damage. If it is opened, one of several undesirable effects may happen. These magical tattoos contain and trap a spell on your skin to be cast at a later time. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. This magic necklace lets you breathe normally in any environment. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. The wielder of this weapon gains a +3 to attack and damage rolls, deals an extra 2d10 radiant damage to fiends and undead, and grants your entire party advantage on saving throws against magic. What does and doesn't count as "mitigating" a time oracle's curse? You can consume the magic of this manual to increase your Intelligence score by 2. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. Iron Bands of Binding. This has the properties of one mask along with the resistances from all five. It cant be damaged by nonmagical sources. You can cast Comprehend Languages at will while wearing this helm. Most of them function by increasing your CON score. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. It emits dim light and can be used to determine distances when dropped more than 5 feet. You can use this helm to cast Detect Thoughts and Suggestion and even send telepathic thoughts to the mind of another creature. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. You can speak this swords command word to set it ablaze. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. This spell gives you advantage on saving throws against spells that target only you. While youre wearing this armor, any critical hit against you becomes a normal hit and you take no damage if you succeed on a Strength or Constitution saving throw forced by a magical effect. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. While every melee class will enjoy wearing this armor, a melee bard will benefit greatly as you still only have a d8 as your hit die. But he also plans to kill . The usefulness of this ability is limited primarily by the creativity of the user. You can spend a minute swapping out a prepared spell for a divination spell in the book. This Yklwa gives you a +1 to attack and damage rolls made with it. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. You can use this medallion to cast Detect Thoughts. This +1 mace becomes a +3 mace when used against constructs. This saddle prevents you from being thrown out of it as long as youre conscious. This chest can be used to conjure any nonmagical item. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score, Warning: a given book can only be used once a century. When the five dragon masks are assembled together, they form this artifact. A creature coated in this oil can travel in the ethereal plane. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. When you score a critical hit against a creature with this blade, theres a chance that the creature will be affected by the Polymorph spell. How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? This type gives you a +1 to damage when you cast a spell that deals force damage. These goggles give you 60 feet of darkvision. As a rogue, you are the master of stealth. This large 20-sided die causes a number of powerful arcane effects depending on the side that rolls face up. Amulet of Proof Against Detection and Location. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. It also allows you to cast Illusory Script at will without requiring material components. This book has an affinity for abjuration magic. This potion gives you a flying speed equal to your walking speed and the ability to hover for 1 hour. These potions allow you to cast a Dominate spell with effects that last for 1 hour. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. This ring gives you a swimming speed of 40 feet. He collects magic items to increase his intelligence. This war rune banner gives several benefits to the bearer, such as immunity to the frightened condition, the ability to see invisible creatures, and protection from ranged attacks. A magic textbook that allows you to make improved arcana and nature checks. When you pull a patch, it becomes an ordinary version of that object. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. This headband sets your Intelligence score to 19. This book has an affinity for enchantment magic. Its magic can also be transferred to a weapon or shield. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. How to make chocolate safe for Keidran? This armor gives you +1 AC and the ability to speak abyssal and has two claw weapons attached to it. Re: how can you boost constitution. When it is used in such a way, it deals 1d8 damage and flies immediately back to your hands. When you use this instrument to write a message, it will magically disappear after 24 hours. A horn that can only be heard by a single target. A blade of sunlight can spring forth from this hilt. As a bard, your focus is primarily on spellcasting, social interactions, and skills. You can use this mirror to see the history of a specific object or creature. However, its symbiotic nature requires you to sacrifice half your hit dice to it at the end of a long rest or suffer one level of exhaustion. For magic item powers, the description is online. However, your next two checks are made with disadvantage. This potion lets you breathe underwater for an hour. This shield can protect you while you arent physically wielding it, leaving your hands free. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. Mythnam 8 yr. ago Yeah, I was never going to just straight-up give it to him, and certainly not at a low level. Whats more terrifying than a Gloom Stalker? Its magic can be transferred to armor, boots, or a cloak. First, your Constitution score becomes 20 while attuned to these gloves. Gish. While wearing this ring you regain 1d6 hit points every 10 minutes. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. Nepenthe is a sentient Holy Avenger who hungers for justice and blood. This +2 javelin has extra range, deals extra damage, and flies back to your hand after its thrown. This rod can absorb 50 spell levels when the wielder is targeted by spells. Light your enemies up and enjoy critical hits even more than you did before. VGO (Volo's): Volo's Guide to Monsters. To me that is at least an indication that wish could grant an ability score increase. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. This +2 greataxe can be used to drop an orc to 0 hit points if you roll a 20 on your attack roll. These spellbooks provide a bonus to your spell-save DC and spell-attack bonus. However, to unlock this potential to the fullest, players need access to magic assistance. This shard, which can be used as a spellcasting focus for a sorcerer, holds the essence of an outer plane. This staff, which deals an extra 1d6 poison damage when wielded as a magical quarterstaff, can be used to cast Spider Climb or Web. A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. This ring produces a spectral rams head made of force that you can launch into creatures or objects. However, some items are better than others depending on your class. Magic Items Common Uncommon Rare Very Rare Legendary Artifact Unique ??? This stone is actually an aboleth transformed into a stone. This belt is most useful if youre not already playing a dwarf character. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. The only one I found was the Berserker Axe, giving you 1HP / level. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. This +1 magic quarterstaff also provides a +1 to spell attack rolls. This +1 armor has several extradimensional spaces on it. These instruments were once the rewards for completing your study at one of the colleges of the bards. This cloak lets you cast Dimension Door once per day. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. Its bonus to AC ranges from +1 to +3, and it can polymorph you into a Giant Owl, Cave Bear, or a Guardian Wolf. They can only be opened by solving the mundane puzzle unique to the box. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. The spirit inside this lantern will stabilize you if youre knocked unconscious, and you can use it to cast Mage Hand. This is another item that makes you harder to hit. This book has an affinity for transmutation magic. You can also create writing that is invisible to everyone other than you and one named creature. You can speak this needles command word to turn it into a +1 magical dagger and back again. This +1 sword can give you temporary hit points and impose disadvantage on the next saving throw a target you hit with an attack would make. It is a +2 warhammer that deals radiant damage instead of bludgeoning and deals an extra 1d8 damage to undead. Each charge expended deals an extra 1d6 force damage on a hit. This shard can be used as a spellcasting focus for a sorcerer.
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